Friday, 16 August 2019

Swanwick: Season 4

If only the weather was as nice as it was in this photo.
Well, it's that wonderful time of year again. I'm starting to contemplate making some kind of Swanwick equivalent of Christmas songs. Which can be played in July and August. Anyway, this week was my annual visit to the Swanwick Writers' Summer School at the Hayes Conference Centre in Derbyshire.

The trouble with being a mature student is that it gets lonely over the summer, as most school-friends my age are in full-time jobs and even have kids now. So Swanwick is the best social contact I get all summer. In fact, it's kinda like going to university. There's writing workshops, fun activities, and a cheap bar. I suppose that was why I originally chose to go to university. Although I'm not accustomed to getting up so early in the morning.

With that in mind, let's look at what was on the cards this year.

Specialist Courses

Screenwriting
The morning sessions are for the four-part specialist courses which are taught over the week. Trouble is that I was so torn between several of them which looked interesting. Unfortunately, they're taught at the same time and I lack Hermione Granger's time-turner and the ability to play a tune on the ocarina (and for that matter, I lack a regular ocarina, let alone The Ocarina of Time). Anyway, I eventually settled on a screenwriting course led by Bridget Holding.

This course looked at how to write pitches (which may come in handy next time I do Pitch Madness on Twitter), three-act structures, how to show rather than tell, and how to format scripts. I'd originally planned to use this course with a fantasy comedy piece written for one of my assignments (which is available on my other blog here). However, I was distracted from this by an epic historical series which I felt had the potential to be the next Game of Thrones. Well, I suppose I'm more accustomed to writing historical fiction than fantasy.

Short Courses

Following on from the specialist course sessions, there are two-part short courses which take up the sessions before and after lunch.
Sunday: Promoting Your Work
The first of these short courses was on Promoting Your Work, hosted by Val Penny. This was done in the form of an A to Z, with pointers on blog tours and social media, or where you can advertise books. I'll have to check things out once the notes become available, but it was fascinating, and Val can be a very amusing lecturer.
Monday: Gender Awareness
Monday's short course was on Gender Awareness, hosted by Pauline Mason. This was studying "Gender Theory", and how to avoid gender stereotypes. There was also a look at examples of characters written by authors of an opposite gender (and not the cringe-inducing "Men Writing Women" Twitter feed).

Wednesday: Time - Friend or Foe
There weren't any short courses on Tuesday, but there were some single session workshops in the morning. However, I didn't go to those ones, as I was nursing a hangover from the previous night. So, Wednesday's short course was on time management, hosted by Christine Williams. I figured I could use this one, as I've been putting things off a lot lately. That's the trouble with summer; no deadlines. So I'm not writing as much (and I've got nothing else to procrastinate from). Even if I did do Camp NaNoWriMo last month. Christine talked about making lists and limiting the number of tasks each day.
Thursday: Setting and Sense of Place
Thursday's short course was on Setting and Sense of Place, with Lizzie Enfield. This one looked at developing settings in a similar way to developing characters. There was a fun exercise which involved developing a setting from an object, taking into account the wider environment and how to use the five senses.

Evening Events

Groovy, baby!
Swanwick isn't just about courses. There are also a myriad of evening events. The first night had a new addition this year called "Birds of a Feather", in which different attendees could meet and network with those writing in the same genre. It was neat idea, and I got to meet a few more historical fiction writers, but I don't think they held it in the right place. The Main Lounge doesn't have the best acoustics.

Sunday night had a poetry open mic, and I decided to give that a go this year. I read out a poem which utilised audience participation, which a lot of people enjoyed. Meanwhile, Monday night had a fancy dress disco with a "flower power" theme (although they didn't play "Soul Bossa Nova"). There was also a prose open mic, a busker's night, a general knowledge quiz, and the "Page to Stage".

Finally, the Thursday night has the Dregs Party, in which attendees suit up for the final night as they attend the raffle prize draws, an awards ceremony for the Page to Stage, and a sing-along. Not forgetting the famous "Swanwick Anthem".

Anyway, now to mark the days on the calendar until next year.

Happy writing.

Tuesday, 6 August 2019

A Look Back - Age of Empires II: Age of Kings

Ah, glorious nostalgia. I've got a few days before I go on my annual visit to Swanwick, and I've finished my playthrough of Red Dead Redemption 2. So, I need to find another way to procrastinate. With this in mind, I thought I'd take a look at a classic which is been growing strong for twenty years now; Age of Empires II: The Age of Kings.

I think this game may have been one of the first real-time strategy games I ever played. Even when I was still living in Lancashire. Released in 1999, the game is about building up a Medieval village, gathering resources, and raising an army to crush your opponents. You can play random map games with computer or human-controlled enemies, or you can play one of five campaigns (in ascending order of difficulty):

  1. William Wallace's battles against the English during the First War of Scottish Independance in the late 13th and early 14th Centuries (which serves as the game's tutorial)
  2. Joan of Arc's campaign against the English and Burgundians during the Hundred Years' War
  3. Saladin's defence of the Middle East against the Crusader States
  4. Genghis Khan's conquest of Eurasia
  5. Frederick Barbarossa's expansion of the Holy Roman Empire
Or you can do what I always did and muck about with the scenario editor. I never made my own campaigns though.

An expansion pack, titled The Conquerors, was released in 2000. Those were the days. You'd buy the game, and then the following year you'd buy the expansion pack. They'd probably then put them both together in a "Gold Edition" not long afterwards. I think that kinda thing later developed into downloadable content (DLC).

Anyway, The Conquerors added five more playable factions (to the original game's 13), three new campaigns (based on Attila the Hun's rise to power, Montezuma's defence of the Aztec Empire, and the adventures of El Cid), along with eight single missions based on famous historical battles. I never actually bought The Conquerors when it was originally released. It wasn't until fairly recently, which is why this game surprises me.

In 2013, a new developer, Hidden Path Studios, re-released The Age of Kings and The Conquerers as the Age of Empires II: HD Edition on Steam. As stated above, I always used to muck about with the scenario editor, and there was the ability to make your own campaigns. Put that on a platform like Steam, and you'll have tons of players able to share their own campaigns with others.

And it wasn't just campaigns. An old game like this probably has simpler codes, which opens the gates for a large modding community. Four months after the re-release, a fan-made expansion titled Forgotten Empires received an official release as The Forgotten, under the supervision of Skybox Labs. This added five more factions, six new campaigns, and eight more historical battles.

But it doesn't stop there. Two more expansions were released; The African Kingdoms and Rise of the Rajas in 2015 and 2016, respectively. Each one adds another four factions, each with their own campaign. Not to mention more Random Map types.

So, we've got Random Maps with 31 playable factions, 22 campaigns, and 16 historical battles. That'll keep someone occupied for a while.

And if that's not enough, there's another remaster due to be released later the year; the Definitive Edition.

It amazes me that one game can be kept going for so long.

Happy writing.

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