Thursday, 16 October 2025

Book Review: A Fighting Chance by Val Penny

Things have been rather quiet on here, between job hunting and planning a story for First Draft Fall. However, I also had an opportunity to look at A Fighting Chance, the latest story in Val Penny's Jane Renwick thrillers. This post is part of a Reading Between the Lines blog tour organised by Lynsey Adams.

Blurb

In the second Jane Renwick Thriller by Val Penny, drug cartels collide as crime boss Connor O’Grady returns to Scotland to protect his turf from rival Peggy Cheney, newly released from prison.

DS Jane Renwick and DC Brian Harris are sent to Stirling, where Jane discovers two tragic deaths—a young man and a girl—raising suspicions of a single killer.

O’Grady denies involvement, but can a drug lord be trusted?

Set in Stirling and Gartcosh, this tense police procedural thrusts Jane into the heart of a deadly turf war.

Review

Once again, Val does a wonderful job in crafting vivid characters across both the Hunter Wilson mysteries and Jane Renwick thrillers, especially when their dialogue becomes snarky.

Jane brings a great "take no crap" attitude with her to Stirling, where she immediately butts heads with local DC Chris Reilly, who is bullying fellow DC Emily Aitken. She provides a cathartic verbal dressing down, which leads to some interesting developments. Jane's wife, DC Rachael Anderson, also gets involved in the story's case in her first assignment as a victim support officer, but Jane's friendship with Emily puts a dampener on their relationship.

The story provides plenty of truly gripping moments as Jane tries to outwit O'Grady, especially after DC Brian Harris is hospitalised after being attacked by an unknown assailant. As the story progresses, things get even more tense is Jane faces threats to her life. We also get some truly grim moments as O'Grady enlists the aid of incarcerated Edna Hope to recruit people for his organisation.

A Fighting Chance is available on Amazon as an e-book and paperback, and I recommend checking it out. It's a truly gripping mystery with some interesting twists and turns.

About the Author

Val Penny has an Llb degree from the University of Edinburgh and her MSc from Napier University. She has had many jobs including hairdresser, waitress, banker, azalea farmer and lecturer but has not yet achieved either of her childhood dreams of being a ballerina or owning a candy store.

Until those dreams come true, she has turned her hand to writing poetry, short stories, nonfiction books, and novels. Her novels are published by SpellBound Books Ltd.

Val is an American author living in SW Scotland. She has two adult daughters of whom she is justly proud and lives with her husband and their cat.

Happy writing.



Friday, 12 September 2025

Book Review: Finding the Source by Joan Livingstone


It's September, meaning it will be "Talk Like a Pirate Day" soon. I've got some plans for that this year. Anyway, while I'm looking for jobs and expressing disdain for this Straight Pride malarkey which seems to be going around, I thought I'd take the time to read a mystery from across the pond.

Finding the Source is a mystery novel by Joan Livingston, which is part of the ongoing Isabel Long Mystery Series. This post is part of a Reading Between the Lines blog tour organised by Lynsey Adams.

Blurb

A homeless man. His murdered mother. A book could be the clue.

Isabel Long’s next case begins during a chance encounter with a homeless man, who says he was 12 when he found his mother murdered in their home.

Abby McKenzie was a well-liked seller of vintage books who owned a store in the hilltown of Dillard. That was 43 years ago and the case was never solved.

One obstacle is that several of the suspects are dead, including an avid book collector, a former town official who stalked her, and the man who last saw her alive. Another is that, once again, Isabel must deal with Dillard’s police chief, who ran interference in her other cases.

But that doesn’t deter Isabel nor her mother Maria, her partner in solving crime. She just needs to find the source who will unlock this case.

Review

Finding the Source was a real page-turner. From the moment Isabel agrees to look into Tom McKenzie's case on a pro bono basis, I was hooked. It became especially heartwarming as the story progressed, with Tom being given an opportunity to reunite with his family and get back on his feet.

I like Dillard's small-town feel, in that it seems like one of those places where everyone knows everyone. Yet there's a lot of tension is Isabel and Maria investigate the cold case, most of which stems from a nemesis in the form of the local police chief, Jim Hawthorne. The narrative clearly establishes that he and Isabel have butted heads in the past, with a lot of people - including Maria, Isabel's partner Jack, and her employer Bob - warning her to stay away because of it. I haven't read the previous stories, but this makes me want to. I'd love to see how they interacted in previous stories that led to these almost Hammer Horror-like warnings.

Of course, there's a wide array of other characters whom Isabel meets as she gets to the bottom of the mystery. These include Randolph Fischer, another book collector who becomes a real creep as the story progresses. There's also Jennifer McKenzie, Tom's stepmother who seems determined to keep Isabel from speaking with her husband.

Given that these are mysteries, I don't particularly want to say much else due to possible spoilers, but I certainly enjoyed the payoff as well.

Finding the Source is available on Amazon UK and Amazon US, and I recommend checking it out. I think I've got a bit of catching up to do in this series.

About the Author

Joan Livingston is the author of novels for adult and young readers, including the Isabel Long Mystery Series, featuring a longtime journalist who becomes an amateur P.I. solving cold cases in rural New England.

Joan draws upon her own experience as a longtime journalist in Massachusetts and New Mexico to create Isabel Long, a sassy, savvy widow who uses the skills she acquired in the business to solve what appears to be impossible cases. She also relies on her deep knowledge of rural Western Massachusetts, where she lives, to create realistic characters and settings.

Happy writing

Thursday, 14 August 2025

Swanwick 2025 - Stepping Down

It's that wonderful time of year again, and I'm not talking about Christmas (even though one store has been selling mince pies since July). I am of course talking about my annual visit to the Writers' Summer School, known to its attendees as "Swanwick". This was my ninth visit to the school, along with my fourth and final year on the school committee (I'm required to step away after serving for four consecutive years). Well, I can't be running around switching on microphones and screens forever.

A farewell to arms

As always, Swanwick offers a wide array of courses, with no obligation to attend if you just want to sit and write or socialise with other creative minds (and notorious procrastinators like myself). Course sessions are roughly an hour long and broken down into three categories: the four-part "Specialist Courses", two-part "Short Courses", and single session "Workshops".

Ultimately, I didn't attend as many courses this year. Tech can get stressful, and I wanted to give myself some time to write so I'd often set up the rooms and then go back to the lounge. Having said that, the courses I did attend were truly fantastic.

For my specialist course this year, I attended "Writing Short Stories" by Della Galton, although I was only able to commit to the first two sessions on the Sunday morning. There was an interesting exercise on titles, and discussions about where to submit. A mention of writing a Christmas story gave me an idea for my comic fantasy setting Misadventures in Planaterra (also known as The Bayfalls), so I might work on that.

The short courses I attended this year were "How to Write for Screen" with Izzy Searle and "Writing the Rainbow" with Eden Stokes. Despite dealing with the annual Curse of the Tissington Room Right Screen in one session and sun's unbearable greenhouse effect on the room, both courses were fascinating. "How to Write for Screen" served as a great refresher on writing scripts, including formatting. I wrote a screenplay for my dissertation five years ago, and was inspired to revisit that. Suffice to say, it requires a major overhaul, but it was nice to be able to sit in the lounge. "Write the Rainbow" served as an excellent pointer on writing LGBTQ+ characters. He looked at some of the tropes and cliches to avoid, along with ways to invert them. I formally established in my story "The Pirate King" that Kestrel and Scar are bisexual, but I also sketched out a gay character in another story of theirs I've been drafting.

I only attended one workshop this year, and that was "Cosy Fantasy" with Elizabeth Hopkinson. I'm not too familiar with the concept of Cosy Fantasy, but I hoped to gain a few ideas for The Bayfalls. Despite a few technical hitches, the session involved a worldbuilding session using the TTRPG Wanderhome, and ultimately felt rather quaint.

Of course, there's more to Swanwick than the courses. Each night had an array of evening events, which included poetry and prose open mics, a busker's night, a quiz, and a fancy dress disco with a Wild West theme. I attended the prose open mic, which I mainly spent gesticulating at readers to stand closer to the mics (one of which wouldn't pick up sound if you tried eating it). I also opened the poetry open mic, taking the opportunity to read some of my more risque poems about capitalist workaholic culture and my Andor-inspired dying wish.

The final night also had a performance of Izzy Searle's play "Baggy Bra", a short comedy set in a bra shop intended to raise awareness for Against Breast Cancer's bra recycling scheme. While acoustics weren't the best with what tech was functional, I still got some laughs out of the quickfire dialogue. This was followed by a fire pit singalong, where I performed a rendition of "Red River Valley".

I didn't get much of an opportunity to give a farewell speech, although I didn't exactly have one prepared. I'll say that it's been a great honour to have served the committee for the last four years, but all good things must come to an end. I'd love to come back to Swanwick, but I can't guarantee it due to the financial commitment. If the job situation changes for the better, I might be able to commit to a future school. It will be a real shame to not make next year, because there's a lot of longtime delegates who have grown accustomed to having me around.

To quote Gandalf in Lord of the Rings: "I will not say do not weep. For not all tears are an evil."

Thursday, 24 July 2025

Book Review: An Imposter in Shetland by Marsali Taylor


Things have been a bit hectic lately, but I had a great opportunity to look at the latest entry in Marsali Taylor's "The Shetland Mysteries", An Imposter in Shetland. This post is part of a Reading Between the Lines blog tour organised by Lynsey Adams.

Blurb

When an internet lifestyle influencer arrives on Shetland to document her 'perfect' holiday, the locals are somewhat sceptical.

Joining a boat trip to the remote islands of St Kilda with sailing sleuth Cass Lynch and her partner DI Gavin Macrae, the young woman seems more concerned with her phone than the scenery.

But when it's time to leave, there's no sign of her. Despite mounting a desperate search, she's seemingly vanished without trace - from a small island in the middle of the sea.

As a puzzling investigation gathers pace, there are more questions than answers - and uncovering the truth will reveal dark and long-hidden secrets...

Review

Once again, Marsali Taylor does a great job at painting a vivid setting in her works through her vivid descriptions and extensive use of Shetland dialect. While it might be difficult to understand in places, the book does include a glossary.

There's a great sense of tension as the influencer Tiede Barton is introduced to Cass. We see her interact with the other trainee sailors on the trip, most notably a sailing student of Cass named Sophie. Suffice to say, she doesn't leave too good an impression on anybody. When Tiede disappears, it leaves a lot of room for speculation. Theories are abound that she fell or perhaps was pushed off a cliff, or she faked her death for a publicity stunt.

I enjoyed how the plot thickens as Cass learns more about Tiede and the company she kept, along with the shady side of her business and the dangerous associations that came with it. It builds up to Cass going undercover at a nightclub to help expose one such operation. It comes with a truly nail-biting payoff as Cass is forced to sneak out due to a chance encounter.

An Imposter in Shetland is available from Amazon here, and I recommend picking it up.

About the Author

Marsali Taylor grew up near Edinburgh, and came to Shetland as a newly-qualified teacher. She is currently a part-time teacher on Shetland’s scenic west side, living with her husband and two Shetland ponies. Marsali is a qualified STGA tourist-guide who is fascinated by history, and has published plays in Shetland’s distinctive dialect, as well as a history of women's suffrage in Shetland. She's also a keen sailor who enjoys exploring in her own 8m yacht, and an active member of her local drama group.


Happy writing.

Saturday, 24 May 2025

Book Review: The Ring


Writing's been in the doldrums again lately. With that in mind, I decided to catch up on some reading and recently obtained an interesting historical fiction anthology called The Ring. Published to raise funds for The Reading Agency, the anthology is comprised of ten short stories which feature a ring associated with Fortuna, the Roman goddess of luck. 

This post is part of a "Reading Between the Lines" blog tour, organised by Lynsey Adams.

Foreword

At The Reading Agency, we believe in the proven power of reading to deliver social and personal change. Yet we know that too many adults and children struggle to develop reading habits. With national data showing a decline in reading engagement, too many people are missing out on the transformative benefits of reading to improve our happiness, our health, and to thrive. This is where our work begins.

For over 20 years, we have partnered with public libraries to run initiatives like the Summer Reading Challenge for children and Reading Ahead for adults. These programmes encourage reading for pleasure, helping to build confidence, develop literacy skills, and foster lifelong reading habits. Research shows that those who participate read more frequently, gain confidence, and feel more positive about books. By expanding access to reading beyond the classroom or workplace, we help people unlock new opportunities and experiences through books.

Our partnership with public libraries is at the heart of our mission. Through our collaboration with them, we increase access to books and literacy support, ensuring that reading is a source of enjoyment, not frustration. As democratic access points to reading and knowledge, our work with libraries not only helps bridge educational gaps for children but also supports adults in developing their literacy skills, boosting employability, and enhancing mental well-being.

This anthology resonates with our mission. Just as the gold ring in these stories is passed down and shared through generations, so too should the joy of reading. The support of all the authors who have contributed to this helps us to reach and connect with even more people across our communities.

From all of us at The Reading Agency – to all of you reading these stories - thank you for being part of this important effort. Together, we can make reading a lifelong habit for all with libraries at the heart.

Blurb

Forged over 2000 years ago, when Rome was still a republic, a simple gold ring was inscribed with the name and symbol of Fortuna, capricious goddess of fate. From the seven hills of Ancient Rome, to the streets of modern day New York, the ring passes from hand to hand, through the centuries, shaping destinies and unveiling secrets.

A Roman patrician gambles his future on its luck. A crusading knight takes it from the finger of a slain foe. A child is gifted it by a soldier in the Thirty Years War and trusts it to keep her father safe. A jeweller takes it to America in the Gilded Age seeking a new life. Each tale is a moment in time, a new wearer, and a twist of fate—sometimes fortune smiles, but all too often the ring brings ill luck.

In these stories, history seems driven by the will of chance. Those who possess the ring seek to shape their own destinies, but it is always Fortuna herself who has the final say.

With contributions from Alistair Forrest, Fiona Forsyth, Jacquie Rogers, Alistair Tosh, Graham Brack, Eleanor Swift-Hook, Mark Turnbull, Maggie Richell-Davies, Robert Bordas and Val Penny this is a spellbinding anthology of interconnected short stories, where luck is never what it seems.

Review

This was a truly gripping read that I couldn't put down during my first time. As mentioned above, all the stories follow the ring of Fortuna as it's passed along different owners in different eras. The ten stories are all self-contained, but each one features the ring in some way. I think that's a nifty way to connect them.

I'll talk about some of my favourites:

The Wheel of Fortune (Alastair Forrest): The first story in the anthology, which takes place in 44 BCE, during the immediate aftermath of the assassination of Julius Caesar. Tiro, a servant of the Roman statesman Cicero, meets with Decimus Junius Brutus, one of the assassins involved in the conspiracy. The pair discuss the latter's relationship with Caesar, and the victim's possession of the Fortuna Ring. The discussion of the ring provides an almost magical aspect while still remaining down to earth.

Fortuna's Fool (Eleanor Swift-Hook): This story takes place in 1633 during the Siege of Nancy and follows a mercenary named Danny Bristow as he acquires the ring while gambling. While the first portion is mostly exposition, it's nonetheless built up well as Danny gets embroiled in an intrigue with his gambling opponent and three friends. I really enjoyed the Alexandre Dumas-esque feel to this particular story.

Hunter's Luck (Val Penny): The final story in the anthology, and part of Val's Hunter Wilson series of mysteries. Taking place in the present day, we follow Detective Inspector Hunter Wilson and Dr Meera Sharma as they go on a trip to New York. When the Ring of Fortuna ends up in Hunter's possession, he's framed for a murder and must clear his name with the help of his team members Tim Myerscough and Winston "Bear" Zewedu. Val's always good at creating vivid characters and dialogue, and this story delivers on that front.

The Ring is available on Amazon here, and I highly recommend picking it up.

To see the authors' other works, you can find their Amazon pages below:

Happy writing.



Saturday, 12 April 2025

Book Review: The Mainstay by Richard Robinson


Well, things have been in the doldrums as of late. Nevertheless, I recently took a break from catching up on my Terry Pratchett collection to check out The Mainstay, a gripping spy thriller in Richard Robinson's The Topaz Files series, which I've previously looked at here. This post is part of a Reading Between the Lines blog tour, hosted by Lynsey Adams.

Blurb

Witness to Murder. A City on Edge. A Mastermind Hiding in Plain Sight.

When university student Sam Jacobs witnesses the murder of a Unionist MP in Ballycastle, he becomes more than a bystander — he becomes a target. Drawn into a web of politics, crime, and sectarian violence, Sam’s world unravels as powerful forces close in to silence him.

Chief Inspector Orla Massey calls on the covert Topaz team to investigate, but corruption in the RUC, political interference, and the ghosts of her own past push her to the brink. Meanwhile, MI5’s Jones, Jenny Richmond, and Declan McNally face a growing threat from an elusive mastermind known only as The Big Man. Power, politics, and betrayal collide as they race to unmask him before he strikes again.

From the terror of a Belfast safe house to a hanging aboard a luxury yacht, from a brutal execution to the underworld of global crime syndicates, The Mainstay is a gripping, heart-breaking and razor-sharp whodunnit where no one can be trusted.

And as the body count rises, one question remains:

Who is The Big Man? And how do you catch a man who doesn’t exist?

Review

One thing to note before I went into this book was that I haven't actually read the second book in the series. Fortunately, this novel stands alone so I didn't feel like I missed anything major. Jones and Jenny Richmond return, and have become seasoned agents for Topaz and are also in a relationship. Their colleague, Isadora Duncan, also returns but is confined to a wheelchair after being shot in the previous story. Jones is also drinking a lot more as the pressures of espionage take a toll on him.

The opening chapter starts off as amusing as the MP injures himself as part of a kinky game, forcing Sam to access the property to assist him and his company. But it takes a dark turn as Sam is hidden in a cupboard as the people the MP sent to cover up the incident decides to bump him off. With that open, I was eager to find out what happened next, and I wasn't disappointed.

The story's tension had plenty of twists and turns. For example, Orla Massey frequently butts heads with Eric Rogers, an officer from the RUC's Paramilitary Squad who serves as an Acting Superintendant and full-time douchebag. But things take a darker turn when she's hospitalised by a car bombing, forcing Declan McNally to work with Rogers. The tension continues to ramp up when Sam Jacobs tries to report the murder of the MP and his younger sister subsequently goes missing while he's placed in witness protection. Although Mario isn't on the Mega Drive. Anyway, the final third act paves the way for some brilliant action.

The Mainstay is available on Amazon here, and I certainly recommend picking it up. It's a thrilling page-turner. I know I've only scratched the surface there, but I don't want to spoil things too much.

About the Author



Richard lives in East Anglia with his wife and two daughters. He is a trained journalist and spent his early years freelancing or in agency positions across the UK, including a stint in Northern Ireland in the mid-1990s. He then transferred to the third sector, working in charities focusing on issues as diverse as international development (in India and Bangladesh), air ambulance operations, music and the creative industries, mental health and homelessness. He also acted as Chief Executive of the Olympic Park charity during London 2012.

He is currently the CEO of Hourglass, the UK’s only charity focused on ending the abuse and neglect of older people, a job he applied for after a family experience of neglect.  

Richard wrote his first novel in the early 2000s but this has yet to see the light of day. Instead, he started with a new idea in 2020 and Topaz was born. He has written two more in the Topaz Files series, Wild Flowers and The Mainstay, which are expected to be published in 2024. 

He is also happily in the dugout for Boxford Rovers F.C. on a Saturday, a committed cratedigger (vinyl collector) and can occasionally be seen in the stands at Loftus Road and Windsor Park.

Happy writing.



Saturday, 15 March 2025

Tricube Tactics


Well, I'm still flitting between different projects and not making much progress on any of them, so I decided to post something on here. This is the Writer's Block after all. Anyway, I was recently presented with an opportunity to test out Tricube Tactics, a combat supplement for Richard Woolcock's Tricube Tales rpg which I've previously talked about here. I recommend looking at that before you read further. Tricube Tactics introduces some more in-depth combat mechanics to the existing rules-lite system, including a way to determine initiative and adding an action economy. There's also a few additional details for character generation. 

Having been gifted a copy, I recently ran a few one-shots over last month, using pre-written adventures in Spellrunners (a cyberpunk fantasy involving operatives with arcane powers), Minerunners (a fantasy setting about dwarves searching an abandoned city, akin to Moria with zombies), and Interstellar Rebels (basically Star Wars with the serial numbers filed off). I was even joined by Woolcock as a player in that last one. 

One of the first changes to character generation is that Tactics uses "Combat Styles". This is an optional rule in the Tricube Tales book, which is used by default here. In addition to a Trait, you have a Combat Style which can be either Melee, Ranged, or Mental (which includes spellcasting and attacking with subordinates or the environment). It's mechanically identical to a Trait but applies to any task which involves attack and defence. On top of that, all Traits and Styles are broken down into three sub-traits and sub-styles, which I refer to as "Challenge Types". For example, Agile is broken down into Dexterity (which includes acrobatics and sleight of hand), Reflexes (which includes controlling vehicles and initiative), and Stealth (which covers sneaking and hiding). If you're Agile, you roll three dice on all those challenge types.

The other major addition to character generation is the introduction of Knacks. The vanilla system uses Perks and Quirks, which all have the same mechanical effects but require narrative sense to use. Knacks have a different mechanical effect (there's a couple of types), but you have to choose which one and explain how. For example, one type of Knack is a Reroll Knack, which lets you reroll one of your dice after making a roll, but you have to keep the second result, and the scope is limited. For example, somebody who's an ace pilot might take this kind of Reroll Knack and apply it to Reflexes, but they can only use it on such rolls which involve operating aircraft.

Running it, I found that the action economy took a bit of getting used to when explaining, although that's probably from being accustomed to Savage Worlds. In Tactics, characters have move their Movement Speed (which is three "strides") three actions: A Standard Action (which is made on your turn and requires a roll), a Simple Action (which is also made on your turn but does not require a roll), and a Swift Action (which can be made outside your turn and may or may not require a roll). For example, you can make an attack as a Standard Action, "Dash" as a Simple Action to double your movement speed, and make a "Swift Strike" as a Swift Action to attack an enemy when they withdraw. You can downgrade a Standard Action to perform a second Simple Action on your turn, or downgrade a Simple Action for another Swift Action. You can also make an Action Knack to treat a particular Simple Action as a Swift Action.

I also had to get used to the new initiative system, which remains in place for the entire encounter. Each round is broken down into three phases: Fast, Medium, and Slow. NPCs always act in the Medium Phase, while PCs make a Standard Reflexes roll at the beginning of the encounter. Anyone who succeeds acts in the Fast Phase, while anyone who fails acts in the Slow Phase. However, the players can choose to vary the turn orders in their respective phases, and don't even have to act. You can go on hold in the Fast Phase to act in the Slow Phase as a free action, and on the flip side you can Rush as a simple action to act in the Fast Phase.

While these new mechanics have been added to the system, I still found it easily accessible once I got going. Even with the new rules, I can still run a one-shot with character creation in a couple of hours. Tricube Tales has often been my Favoured System for one-shots for that reason.

Tricube Tactics is available via DriveThruRPG, and I recommend picking it up.

Happy writing.

Wednesday, 26 February 2025

ATLA Marathon: Wrap-Up

 


Well, here we are at the end of the marathon. That was fun, and if I haven't got my writing mojo back, at least I got to re-watch one of my favourite shows.

Avatar: The Last Airbender is a show that still holds up really well after twenty years. It's visually stunning, the characters are memorable, the stories are engaging, and it touches on a lot of political and ethical matters in ways we don't always see in shows aimed at younger audiences. It's fairly easy to jump in midway through the first season, but it's definitely worth watching from the beginning.

As part of this wrap-up, I'm going to share my "pick of the season" from each Book. However, I'm disqualifying the finales, as they span multiple episodes and choosing them would be a no-brainer if I didn't do this. Anyway, I'll choose a different winner and a runner-up from each season.

Book One is largely a road trip, with the early episodes mostly being dedicated to diversions on the journey to the North Pole. The main goal is established in "The King of Omashu" and solidified in "The Winter Solstice". However, my pick of the season has to be "The Storm". Even though it's largely dedicated to Aang and Zuko's origins, it handles them really well and signalled that this was when the series grew to something more than a series of fun adventures. For my runner-up, I'll choose "The Waterbending Scroll", because it's when we start seeing Katara's waterbending abilities develop. Also, I like pirates. It's interesting to see them working with Zuko, and I like how the party is able to pit them against each other.

Book Two initially involves the search for an Earthbending teacher, but this gets resolved in the first half of the season. "The Library" sets up the goal for the rest of the series, and the latter half of the season involves the search for Appa and securing the Earth King's support before everything goes tits up in "The Crossroads of Destiny". Since finales aren't eligible, my pick is going to be "Zuko Alone", for the emotional journey the title character goes through. For my runner-up, I'll pick "Tales of Ba Sing Se", thanks to the heartwarming nature of Iroh's tale and the humour in Sokka's.

Book Three seems to be kind of split. Roughly the first half involves the preparations for the Day of Black Sun, which results in a lot of filler. Some of it's strong, but some...not so much. "Day of the Black Sun" acts almost like a mid-season finale, and the episodes which follow mostly involve Zuko earning the party's trust before "Sozin's Comet". Anyway, I'd say the winner from this season is "The Firebending Masters", for its otherworldly nature and how it cements Aang and Zuko as true companions. For my runner-up, I'll choose "The Puppetmaster" for its chilling atmosphere and its creation of bloodbending.

Well, that was fun. As for what's next? Well, I hope give the review marathon treatment to the sequel series, The Legend of Korra. There's a lot in that to talk about, but that's for later down the line. Sadly, it's been taken off Netflix. I'll also revisit the live-action series, but that will be a simple review rather than a marathon. And the movie? I made a bet in "The Drill", so I'll cross that bridge when I get to it.

In the meantime, I'm going to have a rest and see what other comfort watches I can revisit.

Happy writing.

Tuesday, 25 February 2025

ATLA Marathon: "Sozin's Comet: The Final Battle"

 


Here we are at the end of all things. It's the series finale, which is comprised of four episodes that are shown back-to-back in a feature-length presentation. Since the episodes have individual titles, I'll look at them in turn. I'd get a comfy seat and stick the kettle on. This may take a while.

Part One: The Phoenix King

Sozin's Comet is due to arrive in three days, but Aang believes that it's not going to be a threat since the Fire Nation have already seized Ba Sing Se. Sokka's proposed beach episode is cut short when Zuko reveals what he'd been told in the war meeting back in "Nightmares and Daydreams"; Fire Lord Ozai intends to torch the entire Earth Kingdom using a fleet of airships on the day of the comet. They soon realise that they need to defeat the Fire Lord before the comet arrives, but Aang gets cold feet when he realises that everyone expects him to take his opponent's life; something which goes against the pacifist beliefs of the Air Nomads. Frustrated, he wanders into the sea towards a mysterious island.

This episode is largely dedicated to frantic training while Aang deals with his moral quandary. One notable scene involves Katara showing the party a picture of baby Zuko, only for Zuko to reveal it's actually Ozai. This serves to make Aang feel worse, to the point that he yells at Sokka for making a joke about it before storming off. It's a truly powerful scene.

Meanwhile, Ozai decides to name himself "The Phoenix King" and elevates Azula to the now-worthless position of Fire Lord. It was Azula who originally suggested the scorched earth plan, but Ozai intructs her to remain behind. While she was often seen as her father's favourite, the scene with them in this episode hammers home the point that he sees her as little more than a means to an end. It actually gives her some depth and almost elicits sympathy in places. 

There's still some humour, like with the beach episode segment at the beginning with Sokka trying to make a sand sculpture of Suki after Aang makes one of Appa and Toph makes a miniature Ba Sing Se (complete with the Earth King and Bosco). There's also the meme-worthy "melon lord" as they're training. And when Aang disappears and the party splits up to find him, Toph immediately latches onto Zuko, lampshading the fact that "everyone else went on a life-changing field trip with Zuko". In fact, Toph gets most of the funny lines in this episode.

One thing that strikes me as odd is Aang's firebending lesson with Zuko at the beginning of the episode. Zuko is telling Aang to be aggressive, but that's kind of contradicting the philosophy they learned in "The Firebending Masters". Then again, it's probably necessary, given the situation.

Part Two: The Old Masters

There's some great drama in this one.

The last episode ended with Zuko taking the party to the Earth Kingdom to seek out June the bounty hunter. But when she's presented with Aang's staff, she determines that he's somehow disappeared from the world. In response, Zuko suggests they find Iroh and convince him to fight Ozai. June's shirshu leads them to Ba Sing Se, where they encounter mentors from earlier in the series (King Bumi from "The King of Omashu", Jeong Jeong from "The Deserter", Pakku from "The Waterbending Master", and Piando from "Sokka's Master"), all of whom are members of The Order of the White Lotus.

The old masters lead Zuko to Iroh's tent, and it leads to one of the most powerful moments of the episode as Zuko contemplates what to say to his uncle after turning on him in Ba Sing Se. He goes inside, finds his uncle asleep, but doesn't wake him. As his uncle wakes and turns away, Zuko tearfully begins to apologise. Iroh simply cuts him off mid-speech and embraces him. He then admits that he was never angry with Zuko, just sad that he was lost. Once again, this is a moment in the series that made me tear up when I saw it. Seeing how forgiving Iroh is just helps to illustrate how awesome he is.

Meanwhile, Aang explores the mysterious island with Momo, and seeks advice from his past lives, but even they seem to be in favour of killing Ozai. Roku tells Aang that he should have killed Sozin when he had the chance, telling him to act decisively. Kyoshi states she likely would have killed Chin the Conquerer herself when he threatened her home, even though she didn't do so directly. Kyoshi's predecessor, Avatar Kuruk, talks about how a period of relative peace and stability led him to not take his role too seriously until his wife was targeted by Koh the Face Stealer. He tells Aang to shape his own destiny. Even Yangchen, the previous Air Nomad Avatar, states that Aang's spiritual beliefs are detrimental to his duty. It puts Aang in a bad position, but he then discovers that the island he's on is a Lion-Turtle who gives him some mystical gift.

Most people have said that the Lion Turtle seemed like a bit of a deus ex machima, and I'm inclined to agree. I'll talk more about that later, so hold onto it. Granted, it was foreshadowed by some wall art in the air temples, and the being's significance would be explored in the sequel series, The Legend of Korra.

As for action, there's a brilliant flashback scene which shows how Bumi escaped captivity during the Day of Black Sun and single-handedly drove the Fire Nation out of Omashu. This includes escaping his metal coffin by using his face to earthbend roof tiles and use them to pry it open. However, it's the next episode that's for the action.

Part Three: Into the Inferno

How is Toph not cooking in that metal armour?

It's the day of Sozin's Comet, and the party are splitting up: Aang has returned to the mainland so he can confront Fire Lord Ozai; Katara and Zuko return to the Fire Nation to seize the throne; Sokka, Toph, and Suki go to disrupt the Fire Nation's airship fleet; and the White Lotus move to liberate Ba Sing Se.

Meanwhile, Azula is preparing to be crowned Fire Lord, but her paranoia is worsening. She banishes a servant for not pitting a cherry, and then banishes her Dai Li agents for being five minutes late. She even banishes her advisors Lo and Li for suggesting she postpones the coronation (kind of). Eventually, she begins having hallucinations of her mother, who talks about how she's only ever been able to get what she wants by making people fear her (even Mai and Ty Lee). Ultimately, she's actually lonely.

This episode is where all the action happens. All the old masters get their moment to shine during the battle of Ba Sing Se. Pakku creates a tidal wave and freezes it so Piando can skate and lop off the soldiers' spearheads. Jeong Jeong obliterates Fire Nation tanks by redirecting the supercharged fire at them. In the Fire Nation, Zuko and Katara disrupt Azula's coronation, and she challenges her brother to an Agni Kai.

It gets intense too, when we see Ozai begin to carry out his attack. He and other firebenders torch a forest in the Earth Kingdom, and we see the devastation it causes. Aang and Ozai have a Dragonball Z-style battle across the region, and Ozai almost kills Aang with lightning until he redirects it. The look on Ozai's face makes him realise that Zuko made good on his intent, and taught Aang that move. Even then, Aang refuses to direct the lightning back at him. At the same time, Azula attempts to shoot ligtning at Katara, incapacitating Zuko when he redirects it.

Despite the intensity of the episode, there's a decent amount of humour in this one. When Sokka's team successfully hijacks one of the airships, and Sokka lures all the crew to the munitions bay under the guise of a special birthday celebration (and it actually was somebody's birthday). When Lo and Li suggest postponing the coronation, Azula asks who suggested it and they both point to each other. She then demands they settle the dispute via an Agni Kai, but neither of them are firebenders. Azula banishes Lo and permits Li to stay, but was pointing at Li when she made the declaration.

Part Four: Avatar Aang

The battles continue to rage, during which time Sokka breaks his leg and loses his space sword. All seems lost until Suki hijacks another airship and rescues him and Toph. Meanwhile, Ozai's attempt to deliver the final blow to Aang unwittingly unlocks his blocked chakra, allowing him to access the Avatar State again.

Meanwhile, Katara is able to outsmart and subdue Azula, resulting in the princess having a full-on breakdown. Some people have criticised how it was Katara who defeated Azula rather than Zuko, but I personally have no beef with it. Even Dante Basco himself has talked about how Azula's attempt to harm Katara during the Agni Kai was breaking the initial rules of engagement for the duel, in line with her character and deteriorating mental state.

As for Aang, he has Ozai on the ropes, but still refuses to end his life. Ozai attempts a sneak attack which is foiled by the tremorsense Aang learned from Toph, and he stops it. It's then revealed that the Lion-Turtle gave Aang the power of "energybending". It presents an impressive light show as the Lion-Turtle provides an expositionary voice-over, and results in Aang taking away Ozai's ability to firebend. While it's very much a deus ex machima, it does show Aang nearly being consumed by Ozai's corrupt energy, indicating there was still a risk to using it. On top of that, it's ultimately satisfying to see Aang being able to defeat the Fire Lord without taking his life. It's like Bumi said at the beginning of the series; he had to think like a mad genius by playing a hand that wasn't on the table.

The ending has a strong Return of the King feel to it, but that's not a bid thing. After all, it's such an epic story and so many characters are finishing their journey. Zuko is the new Fire Lord and declares an end to hostilities while offering to help Aang rebuild the world. He's hooked up with Mai, while Ty Lee has joined the Kyoshi Warriors. After the coronation ceremony, he visits his father in prison and demands to know his mother's whereabouts. We then cut to Iroh's tea shop in Ba Sing Se, where the party are just chilling for the first time in a long time, ending with Aang and Katara kissing.

Phew, that took some time. This is probably one of the best finales I've ever watched. It's such a satisfying conclusion to an epic journey. I hope you enjoyed sharing this journey with me, and I'll do the obligatory wrap-up post tomorrow.

Until then, stay flamin'.

Monday, 24 February 2025

ATLA Marathon: "The Southern Raiders" & "The Ember Island Players"

 


We're almost at the end now. And these episodes are pretty good.

The Southern Raiders

Wow, there's a side to Katara we've never seen before. Also, this will contain spoilers.

The party is forced to flee as Azula - who is starting to go off the rails - leads an assault of the Western Air Temple with a squadron of airships. While they celebrate with Zuko after the escape, Katara remains antagonistic towards him. Wanting to patch things up, Zuko offers to help Katara find the man who killed her mother; Yan Ra of the Southern Raiders. The pair set out to seek revenge, but Aang urges Katara to forgive him.

This is by far a pretty dark episode. It's interspersed with flashbacks of the fateful day, but from different perspectives each time: We initially see Sokka's perspective when Zuko asks about it, showing the Southern Raiders attack the village and the warriors fending them off. Later, Katara tells Zuko the events from her perspective; she went to find her mother Kya, but discovered Yan Ra in the house. Kya sent her to find Hakoda, promising to supply Yan Ra with some information in exchange for Katara's safety.

We see Katara become determined to get closure, almost with the same attitude that consumed Jet. It's heartbreaking to see one of the most caring and compassionate characters in the show be so consumed by grief. Even Aang realises that it's a journey she needs to take. As she and Zuko set out on the night of a full moon, it feels ominous. It's cool to see the pair working in tandem as they infiltrate a Fire Nation communications centre and obtain dispatches from the Southern Raiders. They later attack the Southern Raider flagship, during which time Katara's desire for closure leads her to bloodbend the captain. It shows how far she's willing to go, but then discovers that Yan Ra has since retired.

Here's where I'm going to spoil it: Katara and Zuko confront Yan Ra, who is living in a Fire Nation village with his overbearing mother. It's then revealed that he'd originally raided the Southern Water Tribe village in search of an alleged waterbender, killing Kya when she falsely claimed to be who he was looking for. Katara prepares to kill Yan Ra, but ultimately can't bring herself to do it while he's willing to throw his own mother under the bus.

The final scene tore me up. Katara contemplates her decision not to kill Yan Ra, wondering if she was too weak to take her revenge or strong enough to not do so. But as Aang commends her for not doing so, she also admits that she didn't forgive him either. However, she does forgive Zuko. It's a powerful scene, and ends on an ominous feeling; as Aang states that violence isn't the answer, Zuko asks how he's going to face the Fire Lord with that attitiude.

It makes me hyped for the finale, but there's going to be a breather before then.

The Ember Island Players

This is the penultimate episode, and it's essentially a recap. But it's done in a unique way.

Zuko has given the party a safe haven at his family's beach house on Ember Island. Meanwhile, Sokka and Suki have discovered that a theatre group known as the Ember Island Players is staging a play based on the party's adventures. They quickly discover that the production is a Fire Nation propaganda piece in which all the characters have been exaggerated for comic effect.

There's not really much to say about this one. As mentioned above, it's essentially a recap of the entire series. However, rather than just doing a clip show, they tried something different, and it pays off. The poster advertising the show mentions that the playwright learned of the party's travels from a variety of sources, including the pirates from "The Waterbending Scroll", the nomads from "The Cave of Two Lovers", and the ever-present cabbage merchant.

Most of the episode is just the party watching the play and seeing how the Fire Nation perceives them. Aang is an overly mischievous prankster, Sokka is obsessed with food, Katara is overly emotional (and obsessed with hope), Zuko is perpetually angsty (and voiced by Zuko VA Dante Basco's brother Derek Basco), while Toph is an incredibly buff guy with a scream-powered sonar sense (because nobody in the Fire Nation would admit to getting their arses handed to them by a petite blind 12-year-old girl).

While doing the recap, the play also works in some funny moments based on fan reactions. For example, they gloss over events of "The Great Divide" by saying "Eh, let's keep flying". Apparently even the show's writers weren't fond of that episode and preferred to forget it. They also describe Jet's death as being "really unclear".

There's also some moments where the play genuinely starts to get to the party. This includes Sokka's relationship with Yue, and Zuko turning on Iroh. Toph and Zuko have a heart to heart as Zuko dwells on his mistake, mentioning her chat with Iroh in "The Chase". The third act cranks that into fifth gear, depicting Azula killing Zuko and Ozai killing Aang, which leads to the audience giving a standing ovation. I did mention that the play was propaganda.

But the effects were decent.

Sunday, 23 February 2025

ATLA Marathon: "The Boiling Rock"

 


Just looking at one episode today, which is a two parter: "The Boiling Rock".

Sokka asks Zuko about where the Fire Nation holds prisoners of war, hoping to find out what happened to his father. Zuko tells him that the most likely location is a maximum security prison known as "The Boiling Rock". Deducing that Sokka intends to rescue Hakoda, Zuko opts to travel with him. After their war balloon crashes, they pose as guards and reunite with Suki, but discover that there aren't any Water Tribe prisoners. They promptly devise an escape plan.

The titular prison serves as an excellent setting. Situated in the middle of a boiling volcanic lake and accessible only via cable car, inmates are subject to abusive guards. The punishment for firebending is to be locked in a literal and figurative "cooler", where the freezing temperatures make firebending impossible.

The first part has a lot of tension as Sokka and Zuko are undercover, especially when it's revealed that the prison warden is Mai's uncle and recognises Zuko, and Mai later shows up bitter over Zuko leaving her. Suki also recognises Zuko from his raid on her village, resulting in some teeth-clenched teamwork. On top of that, an inmate named Chit Seng learns they're planning an escape and threatens to rat them out if they don't let him join.

Using his incredible brand of ingenuity, Sokka devises a scheme with the three of them to use one of the cooler cells as a boat to float across the lake. But as they're carrying it out, they learn that a new batch of inmates is arriving which includes several war prisoners. Sokka opts to stay, and Suki and Zuko join him, but Chit Seng and his friends leave. However, the plan doesn't work and they get caught, while Sokka confirms that Hakoda is amongst the inmates.

I've heard people say that the first part is unneccesary and that the first exape attempt seems like padding. While I agree with the sentiments, I also quite like how it plays out, with some funny dialogue that ensues. On top of that, it creates a tense yet satisfying scene as the warden questions Chit Seng over the incident. Chit Seng claims to have colluded with a guard, creating some tension as Sokka is brought into a line-up, but then identifies the guard who bullied him. It's satisfying, but takes another tense turn as Azula interrupts the interrogation and immediately deduces he was a fall guy.

Part Two is more action-packed, with Sokka making contact with Hakoda and devising a new plan; start a prison riot and escape in the cable car after taking the warden hostage. There's a funny moment when Hakoda tries to start a riot by shoving the largest inmate he can find, only for the inmate to say he's trying to manage his anger. Chit Seng promptly grabs an inmate and shouts "Hey! Riot!" That works, and Suki quickly captures the warden after some almost Spiderman-like climbing ability.

Anyway, the climax is fantastic, but I'm going to have to spoil it. They escape in the cable car with the warden, but Azula and Ty Lee pursue them. As the party battle them on top of the gondola, the warden orders the guards to cut the line. As Azula and Ty Lee break off their attack, Mai attacks the prison guards to aid the escape, telling Azula that she loves Zuko more than she fears Azula. When Azula goes to attack, Ty Lee sides with Mai and chi-blocks her. It's an epic moment which has a ripple effect on the finale, so I had to mention it here. It also provides an interesting message about protecting those you love and standing by those who stood by you.

I love the first part for the tension, and the second part for the action.

Saturday, 22 February 2025

ATLA Marathon: "The Western Air Temple" & "The Firebending Masters"

 


Most of the episodes which follow are about Zuko earning the party's trust. While going on adventures with individual members.

The Western Air Temple

That temple is not one for the acrophobic.

The party (along with Haru, Teo, and The Duke) have fled the Fire Nation, seeking shelter at the Western Air Temple, which is situated on the underside of a cliff. Contemplating their next move, they determine that Aang has to master the elements and defeat Fire Lord Ozai before Sozin's Comet arrives. Aang realises that there likely isn't anyone who would teach him to firebend except for Jeong Jeong (with Toph acting as an audience surrogate for anyone who didn't watch from the beginning). Meanwhile, Zuko has located them but is unsure about how to approach them, fearing that they won't trust him.

There's a lot of tension as Zuko introduces himself, and even offers to teach Aang firebending. However, none of the party trust him (especially after learning he'd hired Combustion Man to kill Aang). Katara is particularly bitter over his betrayal at Ba Sing Se, and threatens him into leaving. However, Toph realises that he was being sincere, and points out that nobody else is willing to teach Aang. It almost strikes up a rift as the rest of the party argue against her. Toph sneaks off to speak to Zuko herself, but he accidentally burns her feet while taken by surprise. This serves to make the party trust him even less, but then they realise they have to keep him close. Ah, the Michael Corleone school of thought; "Keep your friends close, and your enemies closer".

There's still some humour, stemming from Zuko's awkward speech (which he rehearses in front of a frog beforehand), and plenty of funny lines from the party as they discuss the situation. On one occassion, Aang briefly lets his guard down when Appa licks Zuko (whom he'd set free in Ba Sing Se), and Sokka suggests he'd engineered it by glazing himself in honey.

In the climax, Combustion Man returns and gets the drop on the party after Toph's injury hinders her tremor sense. Zuko attempts to call of the contract, but is rebuffed and almost knocked off a cliff. As he attempts to collapse the part of the temple he's hiding in, it's ultimately Sokka who saves the day with his boomerang. 

The ending is quite touching as Zuko apologises to the party and talks about how easy it is to cause harm when firebending. Aang empathises with this and agrees to take him on after his friends agree. But even when he joins the party, Katara is still distrustful of him.

All in all, it's a pretty good one, and a stark reminder that adjusting to change takes time.

The Firebending Masters

Getting an Uncharted vibe from this one.

Zuko begins to teach Aang firebending, but finds it difficult to do without being dependent on rage. Drawing from her own experiences learning from the badger-moles - regarded as the original earthbenders - Toph suggests they seek out the original firebenders; the dragons. Unfortunately, the Fire Nation hunted dragons to extinction, so the pair set out to learn from the Sun Warriors, an ancient civilisation which once worshipped the dragons. Travelling through a booby-trapped temple, they encounter the Sun Warriors and must meet "the masters" Ran and Sho.

It's interesting to see Aang and Zuko going on their own adventure in a distinctly Mesoamerican city which they both see influenced the temple of the Fire Sages. We get some funny exchanges between the optimistic Aang and more pessimistic Zuko, but even those roles get reversed at times. On one occassion, Aang narrowly avoids a spike trap and has doubts after airbending across it. Zuko then throws it back by running across the wall Prince of Persia-style, showing there's more to him than firebending. He later uses his swords to fast-track a time lock on a door that opens on the solstice. We also get some funny moments when they're entangled by a glue-based trap and contemplate their place in the universe before the Sun Warriors meet them.

The pair are then sent on a trial to take a pirce of "The Eternal Flame" to The Cave of the Masters. Aang has doubts about carrying the flame, but is surprised when he holds it, being told that "fire is life". They have to present their flame to the masters. I'll keep the exact details a surprise, but I will say that it's incredible and otherworldy.

One big thing we get from this episode is how bending is more than just a martial art, but an extension of oneself which has more uses than just combat. For example, the badger moles were blind and used their earthbending to see and interact with the world, which is how Toph developed her tremorsense. This episode applies the same philosophy to firebending, which has had a reputation as the most destructive element. The last time we truly explored that was with Jeong Jeong in "The Deserter", who rejects firebending for those reasons. But here, we see that the Sun Warriors have their own philosophy which differs from that.

It was great to see Aang and Zuko working in sync for the first time.

Friday, 21 February 2025

ATLA Marathon: "The Day of Black Sun"

 


Happy Avatar Day! Today marks the 20th anniversary of the show's premiere on Nickelodeon, which led to me doing these reviews in the first place. Of course, had to give this episode its own post, as it's a two-parter and a major part of the story, which we've been building up to since the last season. This post will contain major spoilers.

Part One: The Invasion

The day of Black Sun has arrived, and Hakoda has reached the rendezvous after locating a number of the party's allies from around the world: the Foggy Swamp waterbenders from "The Swamp", Haru and Tyro from "Imprisoned", The Boulder and Big Bad Hippo from "The Blind Bandit", Pipsqueak and The Duke from "Jet", and the Mechanist and Teo from "The Northern Air Temple". As Aang leaves to confront the Fire Lord directly, the rest of the invasion force carry out their assault. Meanwhile, Zuko and Iroh seem to be making their own plans, with Zuko removing his prince's headpiece and leaving a letter for Mai while Iroh tells a sympathetic prison guard to take the day off.

Most of this episode is dedicated to the initial assault, and everyone gets their moments to shine. There is a great amount of imagination stemming from the Mechanist's war machines combined with bending. For example, Sokka had him design submarines powered by waterbending so they could bypass the Fire Nation's coastal defences. They even have "torpedoes"; explosives encased in ice so the waterbenders could launch them. When they land, they deploy their own tanks to counter the Fire Nation's, with Katara using Appa to provide close air support and Huw gathering seaweed to assume his swamp monster form.

Once again, Sokka gets his moment to shine. He flubs his speech at the beginning, resulting in Hakoda taking charge. But when Hakoda gets injured, Sokka shows he does have what it takes to lead. He even uses his space sword to slice a spear lengthways.

Unfortunately, Aang's objectives are hampered when he reaches the palace and discovers it to be completely deserted.

Part Two: The Eclipse

Here's when the invasion goes tits up.

As Aang returns to the beachhead to report his findings, Sokka realises that the Fire Lord knew about the eclipse from the beginning, but realises he won't have left the city. He goes with Toph and Aang to find a secret bunker in the mountains, while Hakoda and Katara join Bato in pressing on the palace.

Unfortunately, it's a false positive. They reach the bunker but only find Azula waiting for them. Toph can't tell when she's lying, and she retained the services of the Dai Li, who aren't affected by the eclipse. Hell, Azula's still a tough opponent even without her firebending. When Sokka realises she's stalling them for time, she successfully baits him by revealing that she captured Suki. 

As the eclipse wears off, the party decides to cut their losses. But when they return to the invasion force, the Fire Nation deploys a fleet of zeppelins which bomb their ships. Hakoda sends Team Avatar away on Appa, while the rest of the invasion force surrenders. It's such a poignant moment as the party has to leave, with everything they built and prepared for just gone.

While all that's going on, Zuko meets with Ozai and calls him out for being a horrible father and a tyrant. It's an incredible scene, and a reminder of how it's important to stand up to abusive family members, including parents. During their discussion, Zuko announces his intention to defect from the Fire Nation and help Aang. It turns out that baiting people runs in the family, as Ozai stalls Zuko by revealing that he was ordered by Fire Lord Azulon to kill his own son to teach him a lesson. To protect him, Ursa colluded with Ozai to poison the Fire Lord so he'd inherit the throne. With that, Ozai attempts to shoot Zuko with lightning, but he uses Iroh's technique to redirect it. Zuko leaves, but discovers that Iroh has already broken out of prison.

The episode ends with Team Avatar fleeing the Fire Nation, while Zuko follows close behind.

It would be six months before the show revealed what happened next, but I'll talk about that tomorrow.


Thursday, 20 February 2025

ATLA Marathon: "The Runaway", "The Puppetmaster", & "Nightmares and Daydreams"

 


I've decided to look at three episodes today, because I've got a two-parter coming up that deserves its own post. Time to wrap up the filler part of the season.

The Runaway

As much as stealing could help the war effort, it also risks drawing too much heat. You can decide whether that was a pun or not.

We open in medias res with Toph being arrested by Fire Nation soldiers, with the reveal that Katara betrayed her. Three days earlier, Toph had gone to the nearby town with Aang and Sokka, where she used her earthbending to outwit a scammer running a shell game. As she starts pulling off more scams, she begins to butt heads with Katara, whose concerns she dismisses as being too motherly. But Sokka then discovers that Katara's concerns are justified when he discovers that there's a bounty for Toph, dubbed "The Runaway".

Most of this episode is dedicated to Katara and Toph's conflicts, stemming from their opposing backgrounds. Katara lost her mother and was tasked by her father with taking care of the village, which has led to her motherly persona. On the flip side, Toph ran away from home to escape her overbearing parents, leading to her rebellious streak. This has previously been explored in "The Chase" and to a lesser extent in "City of Walls and Secrets" and "Tales of Ba Sing Se", but I suppose if the party is waiting around for a spell, conflicts are bound to arise. There is actually a poignant moment where Sokka attempts to resolve the conflict by revealing that he sees Katara as a mother figure ever since their mother's death, to which Toph admits she also admires that in Katara, finding her more caring than her mother ever was.

I do like the humour in the scam montage, which includes Toph inventing insurance fraud by claiming to be knocked down by a cart (with Sokka donning the Wang Fire beard from "The Headband" to pose as a police officer). Although it seems a little out of character for Aang to be involved in the scams. There's also a bit of slapstick when Sokka buys a messenger hawk which Momo picks a fight with.

Anyway, how did the beginning scene unfold? Wanting to prove that she wasn't acting like a mother all the time, Katara proposed her own scam with Toph by handing her in for the bounty. Unfortunately, the scam backfires when they're both captured by Zuko's assassin, Sparky Sparky Boom Man Combustion Man. Knowing that Toph can bend metal, he has them locked in a wooden cell in order to lure Aang into a trap. Katara breaks out of the cell with Toph by waterbending her own sweat. Meanwhile, Toph discovers that she can incapacitate Combustion Man by hitting him in his third eye.

All in all, this is a fun one. And it goes deeper into the nature of bending, in a way that gets expanded upon in the next episode.

The Puppetmaster

You know how the human body is mostly water? I'm getting a "Halloween special" vibe from this one.

The party are camping in the woods sharing ghost stories when they're met by an old lady named Hama. She warns them that people have disappeared on nights where there's a full moon, and invites them to stay at her inn. While she and Katara strike up an unlikely friendship, Sokka becomes wary and seeks to investigate the disappearances. They soon discover that Hama is actually a waterbender from the Southern Water Tribe, like Katara. 

This is probably one of the strongest episodes of the season so far. It was established at the beginning of the series that Katara was the only waterbender in her tribe, and this episode goes into why; over sixty years earlier, the Fire Nation periodically raided the Southern Water Tribe and imprisoned the waterbenders, including Hama. We've already seen that they've done that with earthbenders, and we know that they wiped out the Air Nomads. It's horrifying.

Tress MacNeille does a great job as Hama. She's set up to be creepy from the get-go, but we warm up and symapthise when we initially learn her heritage. But things return to creepy as she teaches Katara how to use water in the air or draw water from plants (a step up from the vinebender in "The Swamp"). But then she steps into the truly sinister when she teaches Katara a special technique which can only be taught on the full moon, known as "bloodbending"; bending the water inside a person's body to control them like a puppet. Hence the episode's title. Just describing that sends chills down my spine. This is probably the first time in the series that we've had a truly villanous waterbender, which helps establish that no one nation or group is truly good or evil.

The climax is both haunting and incredible. Aang, Sokka, and Toph discover that Hama has been abducting villagers and imprisoning them in a mountain cave, while Katara draws the same conclusion from hearing her tales of bloodbending. Hama then bloodbends Katara, and her stilted movements are unnerving. Katara is able to use her own waterbending to resist, leading to a duel. But when Sokka and Aang show up, Hama bloodbends them, making Sokka attack Katara. And when she tries to make Sokka skewer Aang, Katara is forced to bloodbend her to stop. It's a genuinely poignant ending as Hama is taken away by the townspeople but admitting that she won in teaching Katara how to bloodbend, which leaves her genuinely shaken.

Yeah, nobody should have that kind of power.

Nightmares and Daydreams

This is definitely a filler episode.

The party has arrived at the secluded island which serves as their rendezvous point for Hakoda's forces, and the eclipse is only four days away. Aang grows anxious over the impending invasion, and begins to have nightmares. He grows restless, trains constantly, and soon begins to hallucinate. Meanwhile, Zuko begins to enjoy some of the perks of being royalty as he spends time with Mai, but gets troubled by a passing mention of a war meeting he wasn't invited to (bringing with it his past trauma).

I've said previously that most of Book Three is just killing time before the eclipse, and this episode is by far the biggest offender. However, I still enjoy the episode. As someone who has issues with stress and anxiety, I relate to Aang a lot. And I'm not battling any tyrants. Not directly, anyway. His friends are worried for his wellbeing and attempt to help him relieve his stress through different ways, but none of them seem to work.

There are are some funny dream sequences with Aang confronting the Fire Lord, but is told he can't fight him because he's either not wearing pants or forgot to study for his maths test. The Fire Lord isn't the kind of villain who laughs evilly in real like, but Mark Hamill is definitely channelling his inner Joker in the dream sequences. Although the later ones get vivid and creepy, almost like when Frodo puts on the One Ring and gets Sauron vision.

Roughly the second half of the episode devolves into a cactus juice trip. Complete with Appa and Momo developing speech and having a samurai duel, and a multi-armed Guru Pathik singing about chakras. Unlike Sokka's trip, we see this one from Aang's perspective as well as that of his friends.

Meanwhile, Sokka is finally summoned to the meeting, being told his father wouldn't start until he arrived. But when he leaves, he's deeply disturbed by what was discussed.

I'm truly hyped for tomorrow.

Wednesday, 19 February 2025

ATA Marathon: "The Beach" & "The Avatar and the Fire Lord"

 


Bit of an odd couple of episodes today.

The Beach

I've heard that it's quite common in anime to have a "beach episode", and I guess that influenced this one.

Zuko, Azula, Mai, and Ty Lee are sent on a trip to Ember Island while the Fire Lord meets with his advisors. Ty Lee attracts a throng of admirers, Zuko and Mai bicker, and Azula just scares everybody they meet. After winning a game of beach volleyball, they get invited to a house party but don't reveal their true identities. Meanwhile, Aang's party is attacked by Zuko's mysterious assassin; a "combustion bender" who can fire explosive projectiles out of a third eye.

There's not really much to say about this one. Most of it is dedicated to the villains' day out, but it's clear that none of them have any idea about how to behave like normal teenagers. I must admit, Azula flirting is kinda funny, especially with the weird looks she gets with her proclamations.

After Zuko gets jealous of somebody else talking to Mai, they have an argument and she dumps him. We follow him walking back to his family's summer home, during which time we get flashbacks of him visiting Ember Island during his childhood, and even then we see that he likely spent more time with his uncle than his father.

Anyway, our antagonists later make a fire on the beach and have a heated discussion, during which we gain some insight into their characters: Ty Lee has a desire for attention which stems from growing up with five identical sisters who all had the same name, resulting in her joining the circus so she wasn't part of a "matching set"; Mai reveals that her parents gave her whatever she wanted as long as she behaved and acted "proper", leading to her bottling up her feelings and growing emotionless; Zuko is angry at himself because having his father's approval like he always wanted doesn't feel right, expressing his underlying guilt for his actions at Ba Sing Se; Azula expresses being hurt by the idea that her own mother thought she was a monster. This creates one of the most powerful scenes in the episode.

There's still a bit of action as Team Avatar escape the combustion bender, along with Team Fire Nation playing volleyball and trashing the party.

All in all, this episode is filler, but it's worth it for the campfire scene.

The Avatar and the Fire Lord

Bet you thought there was going to be a confrontation, didn't you?

Aang is visited by Avatar Roku in a dream, who tells him to come to his island on the summer solstice so he can learn of the war's origins. Meanwhile, Zuko receives a mysterious letter telling him to learn his destiny through the death of his great-grandfather. A hidden message on the letter directs him to a secret history kept by the Fire Sages, where he finds the last written testament of Fire Lord Sozin.

This is basically an origin story, similar to "The Storm", but with Aang and Zuko learning the same story simultaneously. We learn that Roku hailed from a Fire Nation noble family, where he was a close friend of Prince Sozin. During a celebration of their shared 16th birthday, the Fire Sages informed them that Roku was the Avatar. Roku left to learn the other elements, returning to the Fire Nation twelve years later and reuniting with now-Fire Lord Sozin, who stood as best man at his wedding. But Sozin expressed a desire to expand the Fire Nation's influence and hoped Roku would be on board with it. Roku warned him against disrupting the balance, but then learned that he'd established a Fire Nation colony in the Earth Kingdom. In response, Roku confronted Sozin in his throne room and defeated him, but spared him out of their old friendship. 25 years later, a volcano erupted on the island where Roku lived, prompting him to evacuate the island's inhabitants. Sozin arrived and offered to help, but as Roku succumbed to poisonous gases, Sozin left him to die so he could carry out his expansionist policy. Knowing that the next Avatar was an Air Nomad, he utilised the power of a comet to carry out a genocide, but always feared "The Last Airbender".

The episode is largely dedicated to the flashback, but it's a pretty deep one. It's rather touching to see how Roku and Sozin were once friends. In fact, Sozin gave Roku his ceremonial headpiece as a keepsake when he left. To see Sozin leave Roku for dead at the end is heart-wrenching. The beginning of the season had Roku expressing his regret over not killing Sozin outright, believing that Aang has inherited his mess.

There's still some funny moments. For example, we see Roku learn airbending at the Southern Air Temple, where he was good friends with Monk Gyatso, and they both made their fair share of mischief. There's also a funny moment when Roku is having a "rock surfing" race with his Earthbending teacher, Thud. We see Thud race ahead to the top of the hill and enthusiastically cheer over his victory...only to see Roku has already beaten him and brewing a cup of tea.

If there's a message we can get from this episode, it's the old chestnut that those who don't learn from history are doomed to repeat it, and that power can corrupt. Sozin originally confided his grand scheme to Roku in the hopes that he'd share his ideology as a subject of the Fire Nation. He later played that card as a threat when Roku confronted him, but Roku claimed his Avatar status overrides his nationality. It certainly conveys a "Neutral Good" vibe about working with authority figures but not being beholden to them.

While "The Storm" created a strong origin story for Aang and Zuko, this one also did a good job establishing the origins of the war. There's also another pretty deep reveal on Zuko's side of the story, but I'm going to keep that one a surprise.


Book Review: A Fighting Chance by Val Penny

Things have been rather quiet on here, between job hunting and planning a story for First Draft Fall . However, I also had an opportunity to...