Sunday, 12 July 2026

The Ezio Collection Revisited - Assassin's Creed: Revelations


Another week, another heatwave. It probably hits different in Turkey. Anyway, today I'm looking at the third and final entry in the Ezio trilogy. It seemed strange, since the last game had a pretty solid ending (for Ezio, that is).

When we last left off, Desmond Miles found the Apple, but was mentally influenced by a Precursor named Juno to fatally stab Lucy Stillman. The shock sends him into a coma, and he's put in the Animus. There, he finds himself in a "safe mode" known as "The Black Room", where he encounters the consciousness of "Subject 16"; his predecessor in the Animus who committed suicide after prolonged exposure to the Animus caused him to lose his grip on reality. 16 tells him that he needs to find something called the "Synch Nexus" while reconciling the journies of both Altair and Ezio.

Anyway, we jump forward to 1511. Ezio is now in his fifties and the Mentor of the Italian Assassins. But he's also weary of the constant war between the Assassins and Templars. Seeking to understand the origins of the conflict, he travels to the Assassin Brotherhood's original birthplace in Masyaf. There, he discovers a door to a secret library that requires a series of keys hidden around the heart of the Ottoman Empire in Constantinople. Visiting the city, he finds the Assassins trying to keep the peace as the sultan's two sons vie for power and a Templar-influenced Byzantine faction extort the populace. At the same time, he develops a romance with the Venetian scholar Sofia Sartor. The keys themselves also contain imprinted memories showing Altair after the events of the first Assassin's Creed, including his rise to power as the new Mentor of the Levantine Assassins, his conflict with another Assassin, and his training of the Polo brothers which paved the way for the establishment of the Italian Assassins.

While Brotherhood was pretty much solid, this one's more of a mixed bag. There's some truly brilliant moments, but the various plot threads seem to meander a bit. Ezio gets introduced to a new hook-blade which aids free-running and can also be used in combat. For example, you can use it to pull down scaffolding and take out any troops in the immediate vicinity. But that's also achieved by throwing enemies into it.

The notoriety system from the previous two games has been replaced with "Templar Awareness", while the Borgia Towers are replaced with Assassin Dens which the Templars seize. You can renovate shops and landmarks within areas where you control the Assassin Dens, but that increases your Templar Awareness. If you fill that meter, the Templars may attack one of your dens, requiring you to take part in a tower defence game. Its difficulty can be random, but you only need to really do it once for the tutorial. You can also level up your apprentices to full-on Assassins, and put them in charge of the dens. Some even unlock side missions, but these take ages to do so.

One thing that did throw me off from time to time was a changed interface. You now have two weapon wheels. One is for your primary weapon, which can be your hidden blade, sword, short blade, crossbow, or fists. The other is for your secondary weapon, which can be the hidden gun, throwing knives, poison darts, bombs, or money. It can be funny when you're trying to equip coins to get rid of some beggars, but then you also accidentally draw your sword and scare them off. The other common issue is that it's mapped to the button that was previously used to turn on your "Eagle Vision", so that can cause muscle memory issues.

Speaking of bombs, one of the big mechanics introduced in this game was bomb crafting. In the two previous games, you had smoke bombs. In this one, you can make different kinds of bombs for combat and stealth (such as luring guards away with decoys). That's something which got used a lot more than the Den Defence.

All in all, Revelations is still a pretty solid game despite its faults. It does a great job of wrapping up both Ezio and Altair's stories to pave way for a new protagonist.

Happy writing. And happy gaming.

Saturday, 4 July 2026

The Ezio Collection Revisited: Assassin's Creed Brotherhood

 


For a while, I regarded this as Assassin's Creed III, and it ultimately turned out to be a lot better than the actual Assassin's Creed III. But I digress.

In the framing story, Desmond Miles and his friends escape after Abstergo locate their hideout. To try and help Desmond keep focussed, they travel to what remains of the Auditore family's villa in Monteriggioni. Setting themselves up in the old sanctuary beneath the villa, they have Desmond continue re-living Ezio's memories in the Animus.

The historical side of the story begins immediately where the last game left off in 1499. Ezio has discovered a vault beneath the Sistine Chapel in Rome, where he met a being called Minerva who spoke to Desmond about a cataclysm. As the cataclysm is not in his lifetime, Ezio returns home with his uncle Mario, believing his days as an Assassin are coming to an end. Unfortunately, Monteriggioni is then assaulted by Papal forces commanded by Cesare Borgia and Mario is killed. Seeking to finish what he started, Ezio travels to Rome and sets out a plan to erode the influence of the Borgias.

Assassin's Creed: Brotherhood largely has the same gameplay as its predecessor, it also takes opportunities to improve things. For example, you can have multiple items equipped at the same time, such as your sword and your Hidden Gun or your short blade and throwing knives (rather than having to go into the weapon wheel to equip them individually). Similarly, the previous game had shortcuts to certain items mapped to the directional pad - Up for the Hidden Blade, Right for the sword, Down for fists, and Left for Medicine - which can now be customised. You also get an upgrade on your Poison Blade that allows it to shoot darts, giving it more practicality.

While the previous game spanned multiple cities, this one is largely confined to Rome. You erode the influence of the Borgias by killing their captains and destroying watch towers. This, in turn, allows you to renovate shops in the area, which generate income that can be collected from banks. It makes a fresh change from having to constantly go back to the villa to collect the income and blow it on armour until you unlock the unbreakable one.

Another major new feature in this game is Apprentices. Ezio seeks to establish a new Assassin Brotherhood and recruits members of the oppressed populace. You can then press a button to summon apprentices to dispatch guards. You can also send the apprentices around the world to level them up.

The other major feature is "Full Synchronisation", which can achieve on a level if you fulfill a certain objective, such as not taking any damage or being detected. This adds an extra layer of challenge but can also be one of the game's biggest sources of frustration if you mess up, as it often means having to restart the mission from the beginning. Despite that, it wasn't exactly frustrating enough to stop playing.

All in all, there was a lot put into this game, creating an experience just as epic as the last.

The Ezio Collection Revisited - Assassin's Creed: Revelations

Another week, another heatwave. It probably hits different in Turkey. Anyway, today I'm looking at the third and final entry in the Ezio...